Transitioning from 2D to 3D UX Design: 8 Translations
Transitioning from 2D to 3D UX Design: 8 Translations
Keywords: AR/VR UX Design, 3D Interaction Design
Part of Experience Dynamics' Mastering VR/AR User Experience Design series
3D or spatial interfaces are completely different to Web, Desktop or Mobile interfaces. This creates an assumption that 3D UX Design is so different, it requires a radically different skill set. In this webinar, we will show you that there is more in common with "2D" UX as with 3D UX.
Transitioning from 2D to 3D interfaces is not as difficult as it appears. For example in UX design we talk about flows (interactions the user will take to transition through a funnel, process, state or sequence). In Augmented Reality and Virtual Reality these flows become narratives or Story Flow.
Transitioning to 3D UI's starts with a mastery of 8 Interaction Design concepts that we will translate for you in this webinar.
Agenda:
1. The new rules of 3D UX Design
2. 2D UX (Web, Desk, Mobile) vs. 3D UX Design (virtual or augmented environments)
3. 8 Interaction Design translations
4. Q&A
Who will benefit from this webinar: New to AR/VR UX Design; 3D or Holographic Interaction Designers; Content creators or anyone interested in UX and D design.
Frank Spillers, MS (CEO, Founder & CXO)

Frank Spillers is a distinguished speaker, author, and internationally respected Senior UX practitioner and UX Master Trainer. He is a world expert in improving the design and user experience of products, services, and experiences across numerous industries and applications. A recognized leader in the field, Frank has successfully applied 22 years of advanced knowledge of UX and Human-Centered Design methodology in Fortune 500, non-profits, and corporate environments globally.
A recognized subject matter expert by the U.S. Department of Labor, Frank has developed new UX techniques for understanding user needs, assessing user experience, and conducting rapid design prototyping. Recently, he has contributed ground-breaking research on the impact of design and emotion. His current work has been profiled in leading industry publications including The Handbook of Task Analysis for Human-Computer Interaction, MarketingSherpa's Landing Page Handbook, and the book-- The Persona Lifecycle.
Before founding Experience Dynamics in 2001, Frank managed usability consulting for WebCriteria (now IBM Analytics) and worked with students of Dr. Donald Norman (the grandfather of Human-Centered Design) at Intuitive Design, a San Diego-based User-Centered Design consultancy. His current clients include Microsoft, Intel, IBM, Logitech, GE, Hewlett-Packard, KeyBank, Four Seasons, Chase, Target.com, and Whitepages.com. He has trained over 70,000 UX designers globally and continues to teach through his mentoring group: www.uxinnercircle.com
Frank received his Master's in Cognitive Science (MS) from Birmingham University, UK in the user experience of virtual reality with an emphasis on collaborative virtual environments.
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